Engineering Blog

What Powers Play at Zynga
By Allan Leinwand on February 17, 2012
Here at Code.Zynga, we talk a lot about the sheer scale and engineering power it takes to operate...
The Evolution of zCloud
By Allan Leinwand on February 15, 2012
Zynga’s mission is to connect the world through games. Making games accessible to millions of...
By Allan Leinwand on January 6, 2012
In the recent past, we were proud to publicly unveil the private cloud computing infrastructure...
Mesh Compression In Dream Zoo
By Travis Hopkins on November 22, 2011
For many 2D games, a common method of providing character animation is by using a series of...
HTML5 Open Source: Meet Zynga Jukebox
By Paul Bakaus on November 2, 2011
After revealing Zynga’s first open source projects in HTML and JavaScript, I’m pleased to...
Open Source at Zynga
By Paul Bakaus on November 1, 2011
Zynga has always been a strong proponent of open source technology and uses a Linux, Apache,...
Going all in on Zynga Poker HTML5
By Amir Elaguizy on October 18, 2011
Over the last year, we’ve been doing a lot of R&D to make social games entirely from HTML5,...
By Ben Hall on August 18, 2011
How do you manage configuration files across a wide array of games, played by millions of users...
By Allan Leinwand on August 11, 2011
Over the past few months we were proud to publicly unveil zCloud – Zynga’s own private cloud...
The Cloud, Covered
By Allan Leinwand on July 28, 2011
I had the chance recently to sit down with TechTarget’s CloudCoverTV to discuss Zynga’s approach...

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