Engineering Blog

Mesh Compression In Dream Zoo
By Travis Hopkins on November 22, 2011
For many 2D games, a common method of providing character animation is by using a series of...
HTML5 Open Source: Meet Zynga Jukebox
By Paul Bakaus on November 2, 2011
After revealing Zynga’s first open source projects in HTML and JavaScript, I’m pleased to...
Open Source at Zynga
By Paul Bakaus on November 1, 2011
Zynga has always been a strong proponent of open source technology and uses a Linux, Apache,...
Going all in on Zynga Poker HTML5
By Amir Elaguizy on October 18, 2011
Over the last year, we’ve been doing a lot of R&D to make social games entirely from HTML5,...
Meet Zynga Security: Protecting the World through Games
By Nils Puhlmann on August 24, 2011
As Zynga CTO Cadir Lee outlined in his welcome post, Zynga is a technology-driven organization....
By Ben Hall on August 18, 2011
How do you manage configuration files across a wide array of games, played by millions of users...
By Allan Leinwand on August 11, 2011
Over the past few months we were proud to publicly unveil zCloud – Zynga’s own private cloud...
The Cloud, Covered
By Allan Leinwand on July 28, 2011
I had the chance recently to sit down with TechTarget’s CloudCoverTV to discuss Zynga’s approach...
By Amar Arsikere on July 25, 2011
We at Zynga have been busy building a game server that can scale to support hundreds of millions...
By Allan Leinwand on July 4, 2011
I had the privilege of speaking at Datacenter Dynamics last week in San Francisco to explain how...

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