March 8, 2022

Zynga Honors 22 Female Employees Who Are Helping to Break Gender Bias in Gaming

Women at Zynga Share Achievements and Aspirations Through Social Spotlights, Video Interviews and an In-game Event During Women’s History Month

SAN FRANCISCO – March 8, 2022 – To celebrate Women’s History Month, Zynga Inc. (Nasdaq: ZNGA), a global leader in interactive entertainment, is recognizing the achievements of 22 female employees who are helping to #BreakTheBias, the theme of this year’s International Women’s Day.

Throughout March, Zynga’s social channels will be shining a spotlight on its female executives for their roles in promoting a more inclusive workplace at the company’s family of studios around the world:

  1. Phuong Phillips, Chief Legal Officer, Zynga: “We have a huge opportunity to make gaming more diverse and inclusive by reflecting the ever-increasing number of women playing games in the industry. At Zynga, we’re taking action – from mentorship programs to networking workshops – to ensure that women have the skills, opportunities and support to advance their careers. With these efforts, and other measures that the industry is making, I’m excited about the future of gaming.”
  2. Amy Rawlings, Chief Accounting Officer, Zynga: “To change the narrative about gaming being a male-dominated industry, we need more female characters in games and more women to play a bigger role in making and supporting games.”
  3. Rebecca Lau, Vice President of Investor Relations and Corporate Finance, Zynga: “It is incredibly important to have women working on games to ensure that women are equally accessible and empowered as other characters in the game. Women make up a significant portion of gaming communities and should have a chance to identify with characters in games in a way that can also be empowering in real life.”
  4. Kate Huber, Vice President of People Operations, Zynga: “Recognizing the diverse makeup of players, especially in mobile gaming, makes the industry much more accessible. You can see yourself making games for people like you.”
  5. Claudia Sanchez Wilson, Vice President of Legal, Zynga: “We change the narrative by being the change – by showing up every day to claim our space and share our voice in this industry, in our company, on our teams and in our roles.”
  6. Gemma Doyle, Vice President of Player Success, Zynga: “It’s not just about owning your seat at the table – it’s about being vocal on the others who should be seated at that table with you.”
  7. Nicole Hartvig-David, Vice President of Marketing, Zynga: “I lead a team where women make up half of the group, so I know how critical female leadership is to help attract female talent and to act as role models and mentors to others. We need to ensure that women are well represented as the face of gaming.”
  8. Janice Lansing, Vice President of Business Operations, Zynga: “Women are critical to the development of games. So, it’s important to provide internal support, mentorship and an inclusive environment where they can thrive.”
  9. Nubia Palacios Mora, Vice President of Art, Zynga: “Be seen and don’t hold back. Our opinions, our thoughts and our experiences should be an active part of the decision-making process.”
  10. Gabrielle Heyman, Head of Global Brand Partnerships, Zynga: “Changing the narrative about gaming is all about representation. The more women make, appear and play in games, the more women will participate across the board in any position.”
  11. An Vu, Chief Marketing Officer, Small Giant Games: “Until there are more inclusive games for women to work on and contribute to in an authentic and meaningful way, we can’t expect to change the narrative overnight. Inclusive games are designed consciously; it’s never an accident.”
  12. Bhavna Talwar, Senior Director of HR, Zynga: “We’ve only just scratched the surface of how powerful a medium gaming can be, whether that’s to encourage more women to play or to work in the industry.”
  13. Jennie Lees, Director of Engineering, NaturalMotion: “By showing up, making a great game and mentoring other women, I serve as an example that women can be successful at all levels and that the sky’s the limit when it comes to our impact.”

Nine other female employees selected for their efforts in promoting diversity at the company by Women at Zynga (WAZ), the company’s female-focused employee resource group, are featured in the group’s video to highlight International Women’s Day.

Zynga has led and partnered with many organizations to provide coaching, leadership and mentorship opportunities to help female employees succeed and become leaders in their careers and communities.

As part of the celebration, Zynga is paying tribute to women in its mobile game FarmVille 2: Tropic Escape. From March 5 through March 9, the game’s female characters – including Kate, Maya and Ting – will be sharing personal stories about what International Women’s Day means to them, with a reward shared at the end of the quest.

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Zynga is a global leader in interactive entertainment with a mission to connect the world through games. With massive global reach in more than 175 countries and regions, Zynga has a diverse portfolio of popular game franchises that have been downloaded more than four billion times on mobile including CSR Racing™, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Toon Blast™, Toy Blast™, Words With Friends™ and Zynga Poker™. With Chartboost, a leading mobile advertising and monetization platform, Zynga is an industry-leading next-generation platform with the ability to optimize programmatic advertising and yields at scale. Founded in 2007, Zynga is headquartered in California with locations in North America, Europe and Asia. For more information, visit or follow Zynga on TwitterInstagramFacebook or the Zynga blog.


Linda Chung