Engineering Blog

PlayScript – A Compiler and Runtime for a Cross Platform World
By Benjamin Cooley on April 23, 2013
We are excited to announce that we are open sourcing the PlayScript compiler and runtime, which...
Installing and Configuring a Ubuntu Based Development Virtual Machine
By Sascha Goebel on March 19, 2013
Disclaimer: In case you’re a Linux, OS X or Windows fanboy, please skip the first paragraph and...
Go Multi-Platform with Cocos2d JS
By Viktor Lidholt on February 1, 2013
Cocos2d-iphone has proven to be a great platform for creating iOS games, with many titles hitting...
Jasy, The Ultimate Web Tool
By Paul Bakaus on November 29, 2012
Never heard about Jasy? Worry not – you are not the only one. Jasy is a web tooling framework (...
Creating a Game with CocosBuilder
By Viktor Lidholt on October 11, 2012
This tutorial aims to show how you can use CocosBuilder together with cocos2d-iphone to create...
By Kostadis Roussos on October 4, 2012
I was recently asked to speak at our Zynga Unleashed event about the technology that powers...
JavaScript Bindings for C and Objective-C
By Ricardo Quesada on August 23, 2012
Introduction JavaScript Bindings for C / Objective-C (JSB) are the “glue” code (or wrapper code)...
Scale Something: How Draw Something rode its rocket ship of growth
By Jason Pearlman on April 18, 2012
I’ve worked at OMGPOP for almost 4 years now and have seen it transform from a dating company, a...
Smart Fetch in Dream PetHouse: Enhancing Social Performance
By Matthew Renaud on March 12, 2012
Innovation.  It was our goal when we started designing Dream PetHouse, and one of the areas we...
HTML5
By Paul Bakaus on February 27, 2012
We’re believers in open web game development. It hits core to our mission – in order to connect...

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