Senior Technical Artist

Senior Technical Artist

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Zynga is looking for a Senior Technical Artist to join their thriving team.

The Senior Technical Artist collaborates with a team of fellow technical artists and mobile engineers to effectively implement completed art assets and facilitate seamless asset integration in Unity. The Technical Artist acts as a bridge between the art and engineering teams, championing optimal performance and efficiency in the game’s final visual assets, as well as works to effectively solve any art-related bugs or hitches that may arise during production.

Required Skills:

  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • Core Photoshop CS6 skills such as compositing, tiling, and export optimization
  • Expertise with Unity 3D: shaders, prefab creation, lighting. Bonus: NGUI
  • Familiarity with Maya, including rigging, model optimization, and UV texturing
  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
  • Clear understanding of particle systems and animation processes
  • Ability to create quick functional prototypes using Unity
  • Experience with asset optimization for the efficient use of resources
  • Ability to support the art team with troubleshooting and technical assistance
  • Strong problem-solving methodology
  • Scripting with C#

Recommended Skills:

  • 4+ years experience in games development, with shipped titles
  • Prior experience with version control software such as Perforce
  • Please send Portfolio samples, which may range from optimization exercises to examples of creative problem-solving within a given art pipeline.
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